51 curated examples

3D Video Prompts

Curated 3D animation prompts for product films, abstract worlds, spatial storytelling, and browser-based 3D experiences.

Use this model-agnostic collection to study 3d prompt patterns across browser video workflows. Compare the visual result with the full brief, then keep the reusable direction and swap in the syntax required by your preferred model.

3D Video Prompts example 10:30

opus5.5有点强,我让它自由选题做交互页面和视频, 提示词:用你最强的思维和能力,根据对我的了解,自行寻找我可能喜欢的主题,制作一个30s的视频还有互动html,尽可能的展示你的前端能力! 它的选题思路:滕王阁·中秋夜。 今天(2026-09-25)正好是丙午年八月十五。所以我选了《滕王阁序》里最有画面感的那句:"落霞与孤鹜齐飞,秋水共长天一色"。短片是船上视角:落日时一只孤鹜飞过太阳,天上是鱼鳞云,然后江天一色,楼阁由下往上亮起灯,满月从东边升起,江面上漂着河灯,诗句以竖排书法字幕配印章出现。 前端做的更牛,但是这里没法放! 画面:整幅画面由一个 WebGL2 着色器逐像素算出来,没有用任何图片。包括天空的暮色层次、按南昌纬度推算的日月轨迹、程序生成的鱼鳞云、9 组波浪叠加的江面倒影,以及用 Canvas 2D 画出来的滕王阁立面。 声音:全部用 WebAudio 实时合成,没有一段录音。古筝用 Karplus-Strong 弦振动模型,带按滑和揉弦;另有箫、江水声、虫鸣和混响。 自由观赏模式:可以拖动环视和缩放,拖时间轴改变时辰;点江面放河灯,会弹出一句诗、响一声古筝;点月亮进入月面特写;还能切换查看渲染图层,或者在网页里直接录制视频。

shaderwebglcanvasaudio
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3D Video Prompts example 20:50

我让 @claudeai Opus 5.5 制讲一只机械寄居蟹在深海追一束光,追到最后发现,发现那束光其实一直在自己手里的动画视频。 没用任何视频生成AI,纯靠写代码画出来的—— 角色、镜头、转场、音乐全是程序渲染的。 看完了。感觉能做到这个程度还是很可以的!

canvasaudio
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3D Video Prompts example 30:10

刷到很多用opus 5.5生成的酷炫视频 为啥我用opus 生成的视频满满的像素感 大家都是怎么生成的?

threejsshadercanvas
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3D Video Prompts example 40:21

最近用 GPT 6 Astra、Opus 5.5 做了一堆 web 3d 的项目,游戏、室内、Fx、文旅、整活的都有尝试hh 我把这些项目的全部工作流与prompt都整合到了线上的workplace里,之后也会持续更新,感兴趣的朋友可以收藏一波hh

threejsshader
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3D Video Prompts example 50:13

✨审美绝了!Opus 5.5 用 Three.js 把宫崎骏《红猪》经典空战复刻出来了! 只给了这一句prompt: 「用 web3D 复刻宫崎骏《红猪》日落海面上的经典空战:白绿红涂装战斗机、紫色积云、海面反光、吉卜力运镜,画面写 just breathe.」 建模、配色、云层、尾迹和镜头全部一次对齐,审美直接封神。 #Opus5_5 #宫崎骏 #红猪 #ThreeJS #Web3D #AIGC #vibecoding #审美天花板 #3D #AI #Dario #Anthropic https://x.com/nft_chen/status/2103401780117938683?s=46

threejsshadercanvas
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3D Video Prompts example 60:17

i asked opus 5.5 to build me a planet. not a picture of a planet. a whole planet. it wrote a single html file. no libraries, no images, no 3d models. every ocean, every mountain and every city light is math, generated live in your browser. then i started playing with it. drag it and it spins. raise the sea level and watch continents drown. move the sun and watch the cities switch on at night. hit "new planet" and it invents a new world. it even names it. a year ago this was a semester project for a graphics student. now it's a prompt.

shaderwebgl
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3D Video Prompts example 70:50

I asked Opus 5.5 to generate a realistic 3D model of the Taj Mahal Dome, minarets, marble inlay, even the foundations. One prompt ⤵️ One HTML file.

threejsshadercanvas
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3D Video Prompts example 80:08

Claude Opus 5.5 just one-shotted an entire 3D virtual studio in Blender. We used to sell studios like this on Envato. Built in After Effects + Element 3D, each one took our team months. This took one prompt. @claudeai @AnthropicAI @alexalbert__ @bcherny

threejscanvas
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3D Video Prompts example 90:59

Claude Opus 5.5 is absurdly good at 3D. I reran one of my recent 3D experiments with Claude Opus 5.5. Same prompt, same references, same real-world scene I had previously built with GPT-6 Astra. The result was much better than I expected. Put simply, for this specific use case, Claude Opus 5.5 was a clear win for me. The biggest differences for me were instruction following and taste. With the same references, Opus 5.5 got much closer to the Zelda Breath of the Wild-style look I was aiming for. The layout felt more intentional. It picked better camera angles. Asset placement made more sense. And I spent much less time fixing basic mistakes. In my Astra version, I had to repeatedly correct things like tree roots not touching the ground, rough geometry being used where proper assets already existed, or objects being placed in ways that just looked wrong. Opus 5.5 got much more of this right on its own. The interesting part for me is that I have almost zero real 3D skills. I mostly give references, look at the result, explain what feels wrong, and keep iterating. With better instruction following and visual judgment, that loop becomes dramatically easier. Still plenty to improve, especially indoors. Next test is whether I can recreate the interior of the house with the same level of quality.

threejsshader
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3D Video Prompts example 100:22

OK so Opus 5.5 SMOKED GPT Astra at 3d modelling this stadium from old plans and reference pics This was a near one shot. 1000x better than Astras one shot (check reply for Astra’s one shot) I gave them the same prompt and the exact same reference plans 👇🏻

threejscanvas
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3D Video Prompts example 110:41

Opus 5.5 building a website for a drink brand. -It generated all the svgs -Built the can in 3D -Painted its own labels and then rendered those to make product photo variations All this in a single (albeit, beefy) prompt

threejscanvassvg
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3D Video Prompts example 120:34

Opus 5.5 does a great job in eval of GLSL (OpenGL Shading Language) in threejs. The prompt here is roughly. A fishbowl with reflection, refraction and water caustics. Check it out yourself! And compare it to other models https://threejseval.com/gallery?eval=fishtank

threejsshadercanvas
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3D Video Prompts example 130:36

Opus 5.5 turned one sentence into a 3D system that opens in Blender, rigged, textured and ready to animate. It does not render the object. It constructs it, part by part, the way a modeller would if they had a week. > PARSE - the sentence becomes a parts list with real dimensions, nothing implied > MASS - each part built as clean geometry, quads only, no sculpted mush > RIG - joints and pivots placed where the object physically bends > SKIN - materials assigned per surface, scale and roughness set separately > PACK - exported with a named hierarchy, so a human can edit one part Image models stop at the render. What you get is a photograph of a thing that does not exist as a thing. That gap appears the second someone wants to move an arm, swap a material, or send it to a printer. Rigging is what nobody automates. Without pivots you have a statue, and a statue cannot be a system. Topology beats detail every time. A dense mesh looks stunning in a screenshot and folds the moment it deforms. Names carry through the whole export. Every part, joint and material reads the way a person would label it. Studios burn days on modelling and cleanup before anyone gets to the creative part of the job. The prompt format and what each stage returns are laid out underneath.

threejsshader
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3D Video Prompts example 140:24

threejs (@threejs) + Claude Code Opus 5.5 tek prompt ve çıktı

threejs
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3D Video Prompts example 150:42

Esta app probó 3,932 posiciones de una cama matrimonial hasta encontrar dónde cabe. La hizo Claude Opus 5.5 con un prompt mío: cuarto de 3.00 x 3.40 m, puerta de 80 cm, un clóset de 1.20 x 0.60 y la cama de 1.40 x 1.90. Armó el plano a escala y el cuarto en 3D al lado, y los dos se mueven juntos. Si la cama choca con el clóset, no deja abrir la puerta o te deja menos de 60 cm para pasar, te avisa. Solo 108 posiciones no tenían ningún problema. La mejor deja 70 cm para pasar por cada lado. Tardó 47 minutos, más 5 para pasarla a inglés, y no le corregí nada. Para una mudanza, esto dice más que cualquier benchmark.

threejscanvassvggsap
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3D Video Prompts example 160:15

Opus 5.5 is good at 3d motion too apparantely

threejsshadercanvas
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3D Video Prompts example 170:48

Claude Opus 5.5 یه انیمیشن 3D دیوونه‌کننده ساخته از دیتاسنتر شروع می‌شه، وارد سرور می‌شه، کارت گرافیک رو باز می‌کنه، داخل چیپ می‌ره، از مدار و ترانزیستور رد می‌شه و تا اتم سیلیکون می‌رسه. همه‌ش توی یک فایل HTML واحد اجرا می‌شه و حدود ۱ ساعت طول کشیده.

threejsshadercanvas
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3D Video Prompts example 180:25

Opus 5.5 is mind boggling. It created this 3D website from just one prompt. Told it to create a website for forest conservation agency with pinterest post as reference for 3D animation. It one shotted into a single html file.

threejsshadersvgparticles
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3D Video Prompts example 190:20

I wanted to see if beautiful destinations could become playable 3D experiences. Annecy, France became the prototype: a boat journey through canals, bridges, waterfront, and the mountain lake, built with Claude Opus 5.5 using Three.js + TSL. I trimmed the navigation footage for the sake of keeping the video short and the post below below has a slightly longer version. The whole workflow behind this is simple:- - Explained the concept to Opus and asked it to list some ideas. - Shortlisted one and asked it to generate a prompt, with tech stack directions. - Thats it, needed few iterations and is still a work in progress with few issues needing ironing. - The audio effects were added by Opus itself.

threejsshader
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3D Video Prompts example 200:23

New Black Clover chapters are on the way and Opus 5.5 just dropped, so I put it to the test: A 3D diorama of the Black Bulls hideout, made with Opus 5.5 + three.js Every visitor is a floating mana light, come say hi to Nero 👋 https://ribes.cc/hideout/ #BlackClover #threejs

threejs
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3D Video Prompts example 210:06

Opus 5.5 put London in a snow globe 🕰 Elizabeth Tower with lit clock faces 🚌 Red double-decker 🚕 Black cab at a zebra crossing ☎️ Phone box 🍂 Leaves that swirl when you shake the phone ~700 lines of Swift. No 3D files.

threejsshadercanvas
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3D Video Prompts example 220:30

I gave my Claude Code sessions an office. Workspace turns each session into a desk in a 3D office: see who's working, who's done and who needs you, jump into any terminal, and let them work together. Open source, built entirely with @claudeai Opus 5.5.

threejscanvassvg
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3D Video Prompts example 230:10

Claude Opus 5.5 continues to amaze me. Claude Opus 5.5 created a 3D printable enclosure for an existing PCB. Then it created this promo video for it. The PCB, the printable STLs and this animation are 100% just from prompting in Claude Code.

threejscanvassvg
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3D Video Prompts example 240:42

Latentown just went 3D 🏙️ The pixel town grew into a living city of AI news. Every story is a building, every lab has a tower, and couriers carry the day's news across the river. Built over a weekend with Claude Code + Opus 5.5 and three.js. https://latentown.lol

threejsshader
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Prompt anatomy

How to write a better prompt

  • Establish real or relative scale before describing motion.
  • Use a lighting recipe: key, fill, rim, and environment.
  • State whether the result should feel physical or stylized.

FAQ

Can I use these prompts with models other than Claude Opus 5.5?

Yes. The examples are written as portable creative specifications. Keep the scene, motion, camera, timing, and technical constraints, then adapt the output format for your model or coding agent.

What makes a strong AI video prompt?

A useful prompt names the subject, visual system, sequence of motion, camera behavior, duration, transitions, and delivery constraints. Concrete verbs and measurable timing outperform vague style words.