
223 examples
Claude Opus 5.5 Motion Graphics Prompts
Browse source-attributed Claude Opus 5.5 prompts for kinetic typography, brand motion, UI animation, logo reveals, and looping motion graphics.
Explore collectionCurated prompt collections
Source examples attributed to Claude Opus 5.5, organized by motion format and web technology. Watch previews and check full or partial source text before adapting a brief.

223 examples
Browse source-attributed Claude Opus 5.5 prompts for kinetic typography, brand motion, UI animation, logo reveals, and looping motion graphics.
Explore collection
130 examples
Explore Claude Opus 5.5 Three.js prompts for 3D scenes, particles, product worlds, shaders, camera moves, and interactive web animation.
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95 examples
WebGL and shader prompt examples for fluid fields, generative surfaces, post-processing, particles, and GPU-driven visual experiments.
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68 examples
Interactive animation prompts for scroll, pointer, touch, audio, physics, and playable browser experiences built with Claude Opus 5.5.
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51 examples
Curated 3D animation prompts for product films, abstract worlds, spatial storytelling, and browser-based 3D experiences.
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47 examples
Explainer video prompts for data stories, product concepts, diagrams, timelines, and educational motion design.
Explore collectionHOW TO USE
The preview is a reference result. Source text may omit follow-up edits, assets or dependencies; these examples are not independently reproduced by the Atlas.
Read the code animation workflowCheck the full/partial text label and original post for missing instructions or assets.
Tell a coding assistant the output format, library version and required assets. Start with one runnable scene.
Run the generated project and inspect the browser console before adding more effects.
Compare timing and interaction to the preview. Check resize, mobile behavior and reduced motion.